Half-Life Fallout: Digital Foundry takes a look at Half-Life on the Dreamcast - Half-Life Fallout

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Digital Foundry takes a look at Half-Life on the Dreamcast



Mr Macintosh

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#1 Posted 17 July 2016 - 11:36 AM



Digital Foundry have been doing a series of technical reviews of some older games recently, this week they take a look at the unreleased Dreamcast version of the game. Have a watch to compare them to the Playstation 2 and PC version of the game.
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Colonel Benefactor

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#2 Posted 17 July 2016 - 05:44 PM

Cool video, I like Half-Life. The orignal Half-Life box at 0:38 is still so f*cking sexy.
And if anybody wants to play the Dreamcast version it can be downloaded here http://www.moddb.com...-life-dreamcast, it's fun to play if you want to experience Half-Life for the 173894th time.



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#3 Posted 18 July 2016 - 05:25 PM

Cool video, first half was pretty informative.



Ivan the Space Biker's Personal Aid

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#4 Posted 18 July 2016 - 07:42 PM

Sega (Service Games) really hurt themselves by introducing half hearted attempts to maintain their legacy systems alive (32X, Sega CD). The Sega Saturn (Sega's attempt to challenge the Playstation and N64) was a mess from a developers side with no major first party support. The system actually had impressive 2D capabilities and weak 3D features, another blunder Sega failed to notice in changing trends: 3D was in, 2D was out. (funny how now we are heading back to 2D inspired games)

By the time they introduced the Dreamcast, which was incredible for its time, Sega had already lost the good will of the people. Most console customers and developers knew to skip this version and wait for the upcoming release of the Nintendo GameCube, Sony Playstation 2 and the new kid on the block, Microsoft X-Box. All of which had beefier specs than the Dreamcast.

Its a beautifully designed console that many future console developers took hints to improve their designs.
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Gordon Freeman's Personal Aid

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#5 Posted 31 July 2016 - 06:00 AM

View Postsuicide_mission, on 19 July 2016 - 01:12 AM, said:

The system actually had impressive 2D capabilities and weak 3D features, another blunder Sega failed to notice in changing trends: 3D was in, 2D was out. (funny how now we are heading back to 2D inspired games)

Well today the barriers to entry for smaller indie studios are lower than ever before and for many of them 2d makes sense rather than spending exorbitant amounts making a 3d world.

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